Posts Tagged ‘XMediaLab’

XMediaLab Perth 2012 aims to explore how new digital technology impacts and enables storytelling. After a hugely interesting conference day, ”What’s Your Story?“, this weekend sees 16 teams pitch digital projects to a group of international mentors for advice, development and the potential of two $20,000 XML development awards. 

The projects being pitched at the XMedia Lab this weekend include: an animated character world and web-series for teens; a virtual tour of a cancer-care facility in development; an app to facilitate work from intellectually disabled artists; an AR storytelling experience to promote sustainable living; a multiplatform real-time polling app; a location-specific social history project; a participatory multiplatform play; a TV and online project on parenting; an education-by-stealth avatar-based community to engage young people with the arts; a crowd-funded hip-hop cancer awareness documentary and community; and an online mafia fiction story.

I’m here with a team from FORM pitching One Road: a content-rich digital journey and archive repatriation project to extend the reach and impact of the remarkable, award-winning Canning Stock Route project and Yiwarra Kuju exhibition. The teams now have one-to-one sessions with the international mentors, who then vote on the two XML Perth Development Awards, one from Screenwest and the other from DCA.

XML Perth 2012 aims to explore how new digital technology impacts and enables storytelling. My notes from the third part of the conference…

Louise O’Donnell is an innovation specialist and multi-platform content director, recently Project Director for YouTube Symphony Orchestra 2011, the largest streaming event that YouTube has ever seen.  O’Donnell states that the aim was to demonstrate the power of an aggregated platform to inspire creativity, encourage new talent and new ways of collaborating globally.   The result: participation from 33 countries, 101 musicians, 2.8m watching live on their mobiles, and a staggering 33m live stream views.

Next up: Sam Doust, Creative Director of Strategic Development for the Innovation division of ABC.   Doust focused on digital narrative and how it differs from traditional storytelling methods: “digital narratives, such as games, form worlds around a plot, a spectrum of openness that can be an interactive and non-linear experience”. Doust discussed “combinatorial explosion”: how can you control what is actually going to happen in a digital narrative when there are so many multiple branches of potential non-linear interactivity?  As a result, you need to understand the degree of control you are going to give your users when conceptualizing your digital narrative and story world.  You may need to “go into contract with your audience”: ask them to acknowledge the fourth wall and then ignore it.  Otherwise, you have to aim for total plausibility, but the depth of narrative experience, complexity, scale and expense will be high.

Doust briefly showcased ABC’s “Bluebird” (2010), an online alternative reality drama which blurred the boundary between fiction and documentary.  There were three tiers of audience: ‘lean-forward’ users, who invested high amounts of time (2-3 hours a day); middle group, who were semi-participating (up to 30mins a day); and then a much larger ‘lean-back’ group who were following and observing.

Next to the stage was Yang Lei, Curator and Exhibition Director at China Millennium Monument Museum of Digital Art (CMoDA).  Lei began with some impressive stats reflecting massive digital media consumption across China, but quickly moved on to contrast this with limited uptake of cultural content and engagement with the arts.

And last in this session was Derek Woodgate, President of The Futures Lab.  As a Futurist, Woodgate focuses on discontinuous change: massively significant events or developments, occurring every 7-10 years, after which our ‘ecosystem’ is changed forever.  A past example is the internet.  And Woodgate comments we are currently experiencing discontinuous change through nanotechnology.  Today, Woodgate discussed “experiential entertainment”, or creating a “sense event” and Plutopia 2012, the theme of which will be “the future of imagination”.   Woodate concluded with a prediction: “by 2020, digital entertainment will be fully-immersive, physically-experienced events”.

XMediaLab Perth 2012 aims to explore how new digital technology impacts and enables storytelling.  Here are my thoughts from the first part of the conference… 

Former Director of Development for Disney and current Creative Producer at the Levity Group Leah Hoyer started the day with a talk entitled “Forward Thinking, Back to Basics”.  She focused on the fact the fundamentals of storytelling have not changed.  In short, the way characters interact with their world creates the story.  And although stories are no longer told on just one platform, or from just one perspective, producers should not to rely too heavily on new technologies to deliver the experience.

Hoyer then encouraged producers to focus heavily on early character development, as this leads to more rounded, motivated and interactive transmedia experiences.  She clarified that while the user often embodies the main character that does not mean that this character is the user. Hoyer feels this misunderstanding often produces underdeveloped central characters in interactive storytelling.  In addition, she comments that secondary characters (in a linear storytelling sense) provide a often neglected opportunity to ‘dive deep’ into new worlds to vastly extend the storytelling experience and scale.  Unlike linear storytelling, this doesn’t dilute the original experience, it just moves it on to new spaces and new audiences.  And she concluded by repeating her core message: media has changed, the fundamental rules of storytelling have not.

Next up: Warren Coleman, the co-writer/director on Academy Award-winning animated feature “Happy Feet”. He began by highlighting the impact of in-production audience testing: the opportunity to understand whether key moments of storytelling connection are working and having impact. Coleman then discussed the relationship between story and play. Unlike more traditional media construction, “the paint is still wet right to the very end in the digital pipeline” and Coleman believes a playful approach to production will create a dynamic and believable story.

As a former actor, Coleman brings performance to writing partnerships. Coleman encouraged the XMediaLab delegates to perform their work – “go behind the line” – from the start.  In his experience of animation, this hugely aids the director in visualizing the story and helps to fix narrative flaws long before costly production or talent engagement.  But having built a script based on play, when starting to work with talent/actors Coleman warns against becoming rigid, and encouraged an improvisation and playful approach throughout production.

Coleman then discussed degrading ‘perfect’ animated experience – adding in camera dolly-shake to long animated shots, for example.  Flaws help the audience to buy into a created experience, making it more real for them.  Coleman comments that digital creatives working in totally constructed environments should use tools to make it look like you are not using any tools at all.  Again, play becomes not only a crucial part of story development, but also story delivery.

Next up: Linda Aronson, author of “The 21st Century Screenplay”, talking about parallel, or non-linear and ensemble, narrative.  Unlike novel fiction, Aronson believes a film audience is unforgiving and will not tolerate slow starts, diversions or inauthentic elements.  She believes this is because our brains react differently to written and visual story.  A film audience is engaging emotionally, to the extent of ‘mirroring’ or visceral engagement with the story.  In her session, Aronson explored how playing with structure alone presents huge opportunity in feature narrative: complex non-linear narratives can pull together stories that would not survive linear telling.

As part of the XMediaLab ‘What’s your story?’ taking place this weekend, Jiao Cha Vol.1 kicks off a series of exchange events between XMediaLab Perth and Chinese digital artists.  ”Jiao Cha” is Chinese for “intersect” and refers to the opportunities for cultural exchange, innovation and interdisciplinary approach in digital art.  A special digital art program has been curated by Yang Lei, Exhibition Director at the newly opened China Millennium Monument Museum of Digital Arts. The event takes place at the Perth Big Screen in the Cultural Square from 6pm on Friday 13th April 2012.